I like the game. There's intensity to it. There were some bugs where the zombie count somehow changes with some interactions. If the way the reloading system is intentional it's okay, but I suggest that when you ran out of ammo you have the option to switch guns or commit with the reloading. Keep up the good work. Hoping to see what this leads to in the future.
Hey ! Thanks for playing and thanks for you video !
In your video I see that you played in the first version of the game, I recently updated it with the Pre-Alpha 1.1.0 and 1.11.0. In these version I already fixed the different bugs and problems you said in your message ! :)
Only one thing that i think can be improved: I think the zombies should have some sort of reaction to getting shot, so that its more satisfying to shoot them. Other than that it's pretty good :D
Hello! I recently completed a review of your game for my Youtube series “The First 15”! I’ve placed a link to the video down below, please check it out and keep up the great work!
Hey !
First of all, thanks for your video, it’s really helpful and your video is very constructive so thanks for that !
I noted down some things you said in the video in order to answer to them:
First, when you said “it’s not an open world thing, this is like a wave fighter” this is partially true, for now the game include only a Horde mode but in a few updates I will start to implement the other game mode planned, a fully Survival mode with exploration and all this kind of stuff.
Then, I noticed in your video that AI have some problems and you used some exploits making obviously the game easier like climbing on the rooftops or on vans, this will be nerfed a bit when the zombies will get the ability of jumping (this will come in a few udpates too)
You also said “i don’t like that you can’t switch weapon while your reloading”, this is a change a brought with the last update (Pre-Alpha 1.11.0) so this is now possible :)
I’m aware of the aiming being a bit useless. The aiming system will receive a complete rework in future when I will implement the character animations.
The time between each wave will be increased when I will implement the crafting and these more complex features, for now I put 30s just to put a bit of delay :p
Also, the buildings will stay the same but will have a lot of props etc to differentiate them and make each one interesting (They will have multiple different floors too)
Then, the Multiplayer. Multiplayer is a feature which I see a lot in the feedbacks I get, but for now I don’t plan to add it anytime soon because, I don’t have the skills to do so and I don’t neither want to mess with this for now, but maybe later, in a Post-Launch update I will add multiplayer ;)
Finally, for the look of the game, the stylised is what I wanted for the game and I don’t plan to make it more realistic, i’m pretty happy with the actual look of the game ! But a lot of thing will get a rework, especially in sounds as you said
Thanks again for you video and I hope I answered to all you concerns !
I tried, but when I try to interact with the workbench the window opens and closes immediately. I tried to open the inventory or simply select the weapon but it didn't work. And through the workbech the interaction window opens but then closes.
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am i missing something it keeps opening in notepad
Hey, are you running on Windows ?
yeah windows 10
Do you have a software to extract files like Winrar ?
yeah i have winrar and open iv
And when you extract the files it doesn’t give you a folder with the game ?
Am I cOoL
Of course you’re cOoL
ThAnK yOu
you're still cool right?
Can you add alarm lock? When I'm using workbench i can't see time to next wave. How about adding alarm sound 5 seconds before wave starts?
Hey thanks for your feedback. I hadn’t thought about it and it’s a very good idea !
I like the game. There's intensity to it. There were some bugs where the zombie count somehow changes with some interactions. If the way the reloading system is intentional it's okay, but I suggest that when you ran out of ammo you have the option to switch guns or commit with the reloading. Keep up the good work. Hoping to see what this leads to in the future.
I have my gameplay of this.
Hey ! Thanks for playing and thanks for you video ! In your video I see that you played in the first version of the game, I recently updated it with the Pre-Alpha 1.1.0 and 1.11.0. In these version I already fixed the different bugs and problems you said in your message ! :)
Oh. I would very much like to try that.
Only one thing that i think can be improved: I think the zombies should have some sort of reaction to getting shot, so that its more satisfying to shoot them. Other than that it's pretty good :D
Hey, thanks for your feedback, I will see to add this in the next update !
I really like this game. It is awesome! Really!
Thanks !
Hello! I recently completed a review of your game for my Youtube series “The First 15”! I’ve placed a link to the video down below, please check it out and keep up the great work!
Hey ! First of all, thanks for your video, it’s really helpful and your video is very constructive so thanks for that !
I noted down some things you said in the video in order to answer to them:
Thanks again for you video and I hope I answered to all you concerns !
Sounds great! As I said before, I think you have a great starting point here, and I am sure the game will just keep getting better with time!
I hope so ! :)
The slow get by being hited by a zombie is quiet big, I think, awesome project btw
Yeah this is part of my planned balancing, I need to test different configurations, and thanks you ! :)
i can't equip the weapons
Hey, do you selected them in the workbench right after collecting them ?
Ok thanks for your feedback, I will try to see what’s causing this issue, a new patch should come tomorrow anyway :)
thanks for your attention, and your game is promissing, congratulations!
Thanks !