Project Apocalypse - Pre-Alpha 1.42.1: Full change log


Hey everyone !

Today i’m releasing a small update following the last 1.42.0 version. This update is mainly focused on a rework for the healing and projectile selection menus. I also made some global changes to the visuals of the game in this update.

Look the following patch notes for more details !

Features:

  • The main change in this update is the rework of the radial menu UIs to make them simpler and more informative
  • In an objective of always improving the game’s atmosphere, I greatly reduced the visibility at night and introduced a flashlight that can be toggled with ’F’ by default I also made multiple changes to the colors and look of the sky which should result in a more homogeneous and better look

Changes:

  • Made some changes to the explosive barrels: They will now only explode after a certain amount of damage

  • Made some global tweaks to the map

  • Changed the zombie spawning system to avoid zombies popping in front of the player when possible

  • When selecting a projectile or an heal item, the selection menu will now automaticaly disapear

  • Made some changes to the input’s menu

Fixes:

  • Fixed multiple issues with the radial menus (projectile and heal selection menus) including several issues causing the menus to work poorly in some screen resolutions

  • Fixed an issue which made the ‘Equipment Upgrades’ impossible to craft

  • Fixed an issue with explosion particles interacting badly with the weapons

HOTFIX: February 11 (Pre-Alpha 1.42.1B)

  • Fixed a major issue that caused the night to be way darker than expected
  • Fixed an issue that caused the small toxic lake to have a wrong color at night time

Files

Project Apocalypse - Pre-Alpha 1.42.1B 182 MB
Feb 11, 2022

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